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Stonehearth mods villager custumization
Stonehearth mods villager custumization








stonehearth mods villager custumization stonehearth mods villager custumization
  1. STONEHEARTH MODS VILLAGER CUSTUMIZATION HOW TO
  2. STONEHEARTH MODS VILLAGER CUSTUMIZATION MOD

All the new resources are nicely integrated into the game - killing animals or digging will get you bones, certain types of clay will occur only in certain places (like ball clay on the bottom of lakes) and cutting grass or shrubs will yield thatch, useful for making that not-so-fancy bed that is at least better than the even worse bed we added! Bones, different types of clay and stone, or thatching are just a couple of examples.

STONEHEARTH MODS VILLAGER CUSTUMIZATION HOW TO

Happy that you can irrigate your crops but unsure on how to do so? No worries! ACE adds a new set of tools to play around with water! Water gates and pumps will allow you to control exactly where and when you want your water running and even allow you to take water up or make fountains.ĪCE introduces a fair amount of new resources that have come to change your game - literally. On the topic of farming, farmer now can be promoted to a Shepherd, and haved their special 6lv perk(that never got into the game) added, which allows then to harvest special crops.Farmlands can now benefit from the presence of nearby water! Most crops are able to grow without any irrigation, but if you take the time and effort to provide them water for their optimal growth rates, you'll have bountiful harvests! There are now 6 types of farming Plots The bush farming plot, the regular farming plot, the decorative Frower plot, the tree farming plot, the fruit tree farming plot, and the Mushroom Farming plot.

STONEHEARTH MODS VILLAGER CUSTUMIZATION MOD

The Final Goal of the mod is to bring the game to a stage where it can be much more enjoyed and for much longer than its final release version, not only through all the new additions and content but also by fulfilling missing promises, adding planned features, and finishing unfinished/scrapped features.įarmlands can now benefit from the presence of nearby water and the sun, and some crops now require special Conditions to grow. All the content must be designed horizontally, aiming for expansion rather than complexity - and feel more like a foundation for modding (as the game does) rather than a mod itself.From color palettes to models’ scale and detailing, everything must look like it was created by Team Radiant itself. All the content must look, feel and blend inside Stonehearth’s estabilished lore, aesthetics and soundscape seamlessly.All the content must be no more complex nor require more micromanagement and gameplay depth than anything else already present in Stonehearth.There are also three golden rules that will always be part of the ultimate decision-making and design challenges of ACE - they are not negotiable and are:

stonehearth mods villager custumization

Improving the default user experience without compromising the game’s desired clarity of the interface nor adding unecessary depth or complexity.Attempt to achieve a base experience closer to the one imagined through content promises and ideas that didn’t make it into the final game.Enhancing and adding to the standard Stonehearth Experience wherever it feels a bit lacking.The 3 main pillars apon ACE stands apon are: All information is coming from the Official post on the official Website, or the Mods page on the steam workshop. This page is meant to cover the features and general information about the mod. ACE or the Authorized Community Expansion is a workshop Expansion/mod created by fans and the desire of creating an even better and richer of Stonehearth 1.0.










Stonehearth mods villager custumization